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This project is an early-access prototype of a multiplayer MMORPG, currently supporting local-area-network (LAN) gameplay. Players can host a world and allow other players on the same Wi-Fi network to connect by entering the host’s local IP address.

The current prototype features a range of core MMORPG systems, including PvP combat, personal banking, shared storage, item pickup and dropping, equipment management, weapon systems, resource gathering, and skill progression. Players can use a variety of weapons, including swords and bows, while gathering resources by chopping down trees and mining rocks. Gameplay actions and world states are synchronised across all connected clients in real time.

A persistent player-data system is also implemented, allowing player information to be securely saved and loaded using email, username, and password authentication. Data such as player location, statistics, equipment, and progression is stored in the cloud, with saving and loading handled through API-based backend services. Player data is validated through the client and backend systems to help prevent cheating, data manipulation, and other potential exploits.

Planned features include crafting, pet collection, quests, base building, expanded progression systems, and additional gameplay mechanics. The long-term goal is to transition from LAN-based connectivity to a centralised global server architecture, allowing players to connect to persistent online realms rather than hosting or joining through a local network.

This build is primarily intended as a technical demonstration and proof of concept, showcasing the project's current capabilities and its underlying multiplayer networking, real-time synchronisation, persistent data, authentication, and cloud-based backend systems.

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AlchymiaBuild.zip 164 MB

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